Technology Showcase

GVSU CIS Student Capstone Team creates Augmented Reality Application

A team of computer science students worked on a unique augmented reality application for the Atomic Object Technology Showcase as the project sponsor. Hunter Bridwell, Digital Media Developer, and Eric Kunnen, Associate Director of eLearning and Emerging Technologies met with a team of students at the beginning of the Winter 2020 semester to discuss ideas around creating an application that would make it easy for faculty to upload their own 3D models and place them into a real world context.

Team Innovation, a group of stellar students from the School of Computing and Information Systems at GVSU came together to create the project which included a mobile app and a web application.

View Team Innovation’s Lightning Talk

View Slides from Team Innovation’s Presentation

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GVSU explores Extended Reality in the Showcase

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Photo Credit: Amanda Pitts

Extended Reality (XR) is a frequent topic among those in higher education. XR is about engaging students across a wide array of digital experiences, including: virtual, augmented, mixed, and haptics-based interactions.

Augmented reality (AR) is an interactive experience of the physical “real world” environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

In the showcase we have multiple Augmented Reality experiences including the MERGE CUBE and the CURISCOPE AR T-Shirt. The Merge Cube includes multiple apps that can transpose various three dimensional holographic applications a user can experience, while the Curiscope T-Shirt pairs with an application named Virtual-tee to provide an anatomical visualization of the human body.

Justin Robinson, student assistant in the showcase, is currently developing an app for the Merge Cube to assist GVSU medical students in the study of Moro Infant Reflexes.

The app will project a “virtual” baby that will respond to the movement of the cube in the same way a baby would respond tilted in a given direction. This provide students with the understanding of infant reflexes without having to use an actual child.

Here are a couple of photos of the AR experience that Justin is developing in collaboration with Hunter Bridwell, digital media developer, in eLearning and Emerging Technologies.

Merge Cube    Merge Cube AR Experience

“The Technology Showcase gives me and other students the ability to experience and develop the future of learning and entertainment and I’m blessed to be a part of it.” – Justin Robinson

Showcase participates in #GivingTuesday

YOU can make a DIFFERENCE!

On Tuesday, December 3, the Atomic Object Technology Showcase at Grand Valley State University is excited to be participating in:

#GivingTuesday

Lakers Helping Lakers

Giving Tuesday is a great opportunity to give back to not only the Showcase, but also to the GVSU community. With your help we can explore new innovative technology right here in the showcase!

Make a #LakerEffect impact and consider donating a gift of any amount though the Atomic Object Technology Showcase GIVE web page!

#GivingTuesday
Give to the Technology Showcase Now!

Now, more than ever, #edtech is playing a critical role in student success. Through your support of the the “Emerging Technology Fund“, the showcase can continue to pioneer the future of education.

Thank you for your consideration in supporting the work of academic innovation at GVSU.

GO LAKERS!

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Please help us to spread the word among your connections and fellow GVSU alumni.
Thank you, in advance, for giving back!

 

GVSU Alum visits the Showcase

We were grateful and thankful to have a recent visit by a GVSU alumna, Lily Snyder. A graduate of GVSU in 2010, Lily went on to receive project management and ScrumMaster certificates while pioneering the way in virtual reality through her experiences as COO for Doghead Simulations.

Lily is a writer and speaker and has provided keynote addresses at a variety of events, including the Cincinnati Tech Frontier Series, Seattle Startup Week, and IILeX Europe in Amsterdam.

Here is an excerpt from a recent post on Lily’s LinkedIn profile regarding her visit to the Atomic Object Technology Showcase at Grand Valley State University:

“Super stoked to have gotten a tour of the GVSU – Atomic Object TECHNOLOGY SHOWCASE today. I met enthusiastic students and GV’s associate director of eLearning, Eric Kunnen along with Hunter Bridwell M.S., Digital Media Director. If you want to know how universities are implementing emerging technology like virtual reality, you should reach out to them. Grand Valley State University is my Alma Mater and I’m proud to see their continued dedication to their students, education, and technology.”
#digitialtransformation #education #virtualreality #augmentedreality
Showcase Behind the Scenes
Photo courtesy: Lily SnyderPictured left to right: Carson (student assistant), Lily Snyder, Hunter Bridwell, Eric Kunnen
Pictured left to right:
Carson (student assistant), Lily Snyder, Hunter Bridwell, and Eric Kunnen

GVSU offers Virtual Reality space for Faculty and Students

Virtual Reality (VR) and Augmented Reality (AR) in education may seem simply like a tool for the student of the future, however, it is very much the here-and-now at Grand Valley State University!

Visit the Atomic Object Technology Showcase to experience mixed reality in person!

hunter_vr.jpgVR and AR have the reputation of being something “high tech” and often very expensive with high-end headsets and controllers and while we have those tools in the Technology Showcase it isn’t necessarily required for an effective educational experience.

A simple smart phone, a Google Cardboard headset, and a Merge Cube can be a handy and cheap teaching tool for some faculty. There are plenty of apps on a variety of subjects offering some educational value, however often they aren’t very helpful beyond basic information on a subject, and lean on the technology itself as a gimmick for appeal. They’ve been simply something cool and new to try.

Unsatisfied with what is available we, in eLearning and the Atomic Object Technology Showcase, created a small team to work with faculty on developing ideas for their subjects and courses to help them instruct and students learn. Within VR and AR possibilities are vast and we are just beginning to scratch the surface of what we are capable of. Whether 360 degree photographs or video, seeing objects and tools in augmented reality, or having a wholistic immersive virtual reality experience, we have the technology to develop and create new ways for students to learn.

“I am excited to be working with the showcase and student assistants, to engage with faculty and discover how virtual reality can enhance teaching and learning. If you are a faculty member at GVSU with an idea, let’s talk!” – Digital Media Developer, Hunter Bridwell


hunter_bridwell.jpgThis post by Hunter Bridwell, Digital Media Developer, eLearning and Emerging Technologies. Hunter is a Digital Media Developer at Grand Valley State University. He works with faculty and staff to assist, facilitate, and create digital content for courses and instruction. Leveraging his skills and expertise in photography, video capture, and a variety of other media, Hunter strives to create potent and effective content.

The eLearning Team welcomes New Faculty at GVSU!

WELCOME NEW FACULTY!

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On, Wednesday, August 7, New Faculty Orientation kicks off with over 100 faculty participating in 2 days of sessions focused on equipping and preparing new faculty at Grand Valley State University.

From 1 to 3pm, the eLearning and Emerging Technologies team will share a wealth of tips and strategies to leverage technology in teaching through break out sessions,  #EDTECH demonstrations, and consultations.

Specific sessions by the eLearning team include:

This post features a variety of technologies and resources that are available to faculty at GVSU.


Who is the eLearning team and what do they do?

Our eLearning and Emerging Technologies team is on mission to supporting faculty pursuing innovation in teaching an learning.

Our team provides a wide array of services and resources designed to facilitate digital learning at GVSU through supporting faculty in delivering high quality, innovative teaching.

We support faculty, contribute to teaching excellence, and enhance student success through:


What enterprise technologies are available at GVSU?

Look no further then our Teaching and Learning with Technology Guide!

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New to Blackboard?

Here are a few resources to help you get started!

  1. Checklist for getting started with Blackboard
  2. Tips for teaching and learning with Blackboard
  3. Facilitating live office hours and video conferencing with Collaborate
  4. Checking accessibility of your course content with Ally

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Interested in kicking-it-up-a-notch with video?

Check out the Digital Studio, Lightboard, and get help with using Panopto, our streaming video solution at GVSU!


Need instructional design support in teaching online?

Join a growing movement in higher education by learning to teach an online or hybrid course. The eLearning and Emerging Technologies team includes instructional designers in IDeL focused on providing expert guidance in designing high quality courses.


We’re here to help!

Visit our eLearning and Emerging Technologies web page to connect with a plethora of possibilities in teaching and learning with technology at GVSU!

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A Carillon Tower for President Philly

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This one-of-a-kind 3D printed carillon clock tower now resides in the Office of the President at GVSU!

As an initiative out of the eLearning and Emerging Technologies team in GVSU’s Information Technology Department, the Technology Showcase is an: immersive and engaging environment to:  INTERACTDISCOVERLEARN, and SHARE how innovative emerging technologies can enhance teaching and improve student learning at GVSU.

After seeing a tweet by @PhillyGVPres, requesting ideas to fill her bookshelf in the Office of the President, Eric Kunnen and Samantha Krepel came up with an idea:

How about a welcome gift for our new president?

Taking that idea and running with it, Samantha, a GVSU 2020 undergraduate and showcase student assistant, 3D designed and printed a replica of the Cook Carillon Clock Tower, located on the Allendale campus.

By using Tinkercad, a 3D modelling software, she was able to recreate the clock tower to show her love for GVSU. After 30 hours of printing, the clock tower came to life! While this wasn’t made for any academic intent, Samantha found it to be a great icon to symbolically encapsulate Grand Valley!

Samantha is from West Michigan, and has been glad to call GVSU her home for her undergraduate career. She has a passion for creativity within her work at GVSU’s Atomic Object Technology Showcase, which provided the resources needed to print the Cook Carillon Clock Tower for President Mantella.


About the GVSU Atomic Object Technology Showcase

Located in room 012 of the Atrium in the Mary Idema Pew Library Learning and Information Commons, the showcase is an initiative of the eLearning and Emerging Technologies unit within Information Technology that provides faculty, staff, and students with an immersive and engaging environment to: INTERACTDISCOVERLEARN, and SHARE how innovative emerging technologies can enhance teaching and improve student learning at GVSU.

To date, the showcase has over 40 exhibits ranging across a spectrum of innovative technology.

ELI Key Issues in Teaching and Learning

keyissues2019ELIRecently, the EDUCAUSE Learning Initiative released the 2019 “Key Issues in Teaching and Learning“.

Each year, ELI surveys the higher education community to determine key issues and opportunities in postsecondary teaching and learning. These key issues serve as the framework, or focal points, for our discussions and programming throughout the coming year.

More than 1,400 community members voted, and the following were identified as the 2019 Key Issues.

This blog post captures the highlights from the ELI’s 2019 Key Issues with alignment and connection to the work of the eLearning and Emerging Technologies team at GVSU.

 


1 – Faculty Development & Engagement

ELI1The eLearning and Emerging Technologies team at GVSU is on mission to engage with faculty and to “Support faculty pursuing innovation in teaching and learning…”

Innovation in teaching and learning happens when technology is creatively applied to craft active learning techniques that help students most efficiently achieve learning objectives.

The following facets of the eLearning team provide effective faculty development at GVSU:

From a professional development perspective, the eLearning team offers: consultations and coaching, on demand support, seminars and workshops, a teaching and technology podcast, tips for teaching with technology, faculty learning communities, video “TECHBytes”, and a “Teaching and Learning with Technology Symposium” that has been held for 18 years.

2 – Online & Blending Learning

ELI2Distance education continues to grow at GVSU with a +25% increase in enrollment in online/hybrid classes since 2017.  With over 5,000 student enrollments in the Fall 2018 semester, just over 17% of all students are taking at least 1 online or hybrid course.

To support distance education initiatives, eLearning and Emerging Technologies has trained over 250 faculty to teach online/hybrid classes in the past year through the Foundations of Online and Hybrid Course Development and Delivery course.

As one of the most desired professional development opportunities, the “Foundations of Online and Hybrid Course Development and Delivery” workshop  is a required training for all faculty that teach an online or a hybrid class at GVSU. As part of this professional development, Blackboard competencies are also required.

As faculty begin to engage with online and blended learning, and construct courses to serve remote learners, the skills and techniques learned also provide extensive benefits to on-campus students as well.

3 – Instructional & Learning Experience Design

ELI3Through the IDeL group of instructional designers, the eLearning team facilitates faculty learning communities on the topic of online teaching and learning, enhancing the skills of faculty. The instructional designers have also established TIP (theory into practice) sheets, offering guidance to faculty in the use of student feedback to help shape and improve teaching.

The eLearning team also hosts regular weekly open office hours to connect directly with faculty, enabling opportunities to focus on learning experience design by leveraging technology.

Finally, each year, the eLearning team organizes the Teaching and Learning with Technology Symposium to provide a venue to showcase unique innovative pedagogical approaches based on peer experience in delivering high quality courses.

4 – Digital & Information Literacy

ELI4GVSU has established opportunities for students to build literacy and fluency as it relates to the use of everything digital. The eLearning team supports equipping the digital literacy of students and the campus community by offering a variety of enterprise applications and services.

The eLearning Digital Studio maintains a vast project list that provides great breadth and depth of leveraging to technology that contributes to dialogue around 21st century literacy skills for students.

Virtual reality, augmented reality, 3D printing, and a wide array of other emerging technologies are provided to students through the Atomic Object Technology Showcase.

Further, the eLearning team is looking into the future by working collaboratively to establish more support for student-based digital media creation at GVSU through a potential “Digital Media Center“.

5 – Accessibility and Universal Design for Learning (UDL)

ELI5Diversity, equity, and inclusion is “built-in to the DNA” at GVSU through the university’s vision:  “GVSU demonstrates its commitment to providing an inclusive learning environment where all students can explore new directions, find their niches, and develop skills for life and productive careers.”

The eLearning team focuses on supporting inclusive education through accessibility and UDL by equipping faculty. Blackboard Ally was adopted and put into production at GVSU in the summer of 2018 to:  generate awareness, build capacity, and increase institutional oversight of accessibility.

In addition, Panopto was implemented to provide video caption capability for faculty who are using instructional video content in their teaching. Both Ally and Panopto support the principles of inclusive education through accessibility and UDL.

6 – Competency and New Methods of Assessment

ELI6eLearning facilitated the implementation of open badges for faculty professional development in partnership with the Faculty Teaching and Learning Center and University Libraries at GVSU.  In fact, the first badge awarded at GVSU was eLearning and Emerging Technologies’s “#EdTech Summer Teaching Institute” badge. Further, 7 badges are currently offered by eLearning, including 4 Blackboard badges, a digital media badge, and a badge for the successful completion of Foundations of Online and Hybrid Course Development and Delivery.

GVSU also offers a variety of credit and non-credit student badges such as mobile computing, data analytics, and cybersecurity.

7 – Learning Analytics

ELI7Taking advantage of “big” data and “small” data through analytics offers many opportunities.

BIG data, meaning the large scale and mass amounts of data that can inform strategic decisions. Also, SMALL data in the use of course level information about students and their levels of engagement in their courses. Solutions that include early alert, intervention, and that provide student insights empower faculty and advisors with unique capabilities in the support of early alert to improve student retention.

Applications such as Starfish Retention Solutions and Blackboard Predict provide capabilities to inform faculty and advisors with students at-risk through early alert, and also at the individual instructor level through in course tools such as the Blackboard Retention Center.

Notable also is “Clicks, Grades, Engagement, and Student Success” whereby, Blackboard has provided research in how successful students are using learning management system tools based on learning analytics.

“The most successful students are those who access MyGrades most frequently; students doing poorly do not access their grades. Students who never access their grades are more likely to fail than students who access them at least once.”

8 – Open Education

ELI8GVSU has been involved in the open education resources (OER) movement for many years, and most recently has seen a growth in the adoption and use of #OER in teaching and learning. For example, there have been several adoptions of OpenStax textbooks in Chemistry and Mathematics and a new interdisciplinary team lead by the university’s library is helping to coordinate resources and raise awareness.

In fact, GVSU has been participating with the K-12 community through the #GOOPEN initiative as part of the US Department of Education’s goal to encourage states, school districts and educators to use openly licensed educational materials to transform teaching and learning. GVSU joined the K-12 #GOOPEN initiative in January last year.

Further, there has been activity across the state for several years, and one recent example is the #MIOERSummit, which brought together faculty across the state with the goal of improving student success through the use and adoption of OER. At GVSU, students have saved over $480,000 in textbook costs, with 3000+ course sections each semester that require no paper textbook.

9 – Evaluating Instructional & Learning Innovations

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Gathering data to inform decision making enables measurement and supports continuous quality improvement.

The eLearning team has used surveys to gather improvement recommendations for the Foundations of Online and Hybrid Course Design and Development course, Blackboard, and also the EDUCAUSE Center for Applied Research survey of faculty and students and their attitudes and use of technology in education.

10 – Academic Transformation

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The eLearning team aligns with GVSU’s 2021 Strategic Plan in the following areas that support academic transformation and innovative faculty development and strategic academic transformation:

Institutional outcome D: Grand Valley supports innovative teaching, learning, integrative scholarly and creative activity, and the use of new technologies.

Objective 1.D.2: At least 93% of faculty members regularly use electronic course management tools, such as Blackboard, in their teaching.

Objective 3.D.2: At least 30% of undergraduate courses are offered in innovative approaches and formats, such as hybrid, online and competency-oriented.

Objective 3.D.3: At least 30% of graduate courses are offered in innovative approaches and such as hybrid, online and competency-oriented.

Objective 4.D.1: Effective technologies are integrated into every function and structure across the institution.

As part of the eLearning team’s work toward academic transformation, the latest emerging technologies are a focus of the Atomic Object Technology Showcase. The mission of the showcase is to provide faculty, staff, and students with an immersive and engaging environment to: interactdiscoverlearn, and share how innovative emerging technologies can enhance teaching and improve student learning at GVSU. With over 40 emerging technology exhibits that include virtual reality, augmented reality, and 3D printing and makerspace, the showcase is an outstanding and very unique example of education, technology, and innovation.


See also: “EDUCAUSE Learning Initiative ‘2018 Key Issues’ Meet the Initiatives in eLearning at GVSU

 

Technology Showcase brings ideas to life with 3D Printing

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Sam Krepel – Emerging Technology Specialist Student Assistant and Team Leader

This post by Sam Krepel, Emerging Technology Specialist Student Assistant and Team Leader, in the Atomic Object Technology Showcase.

The showcase has been able to provide an indispensable 3D printing service to the body of Grand Valley students, faculty, and staff. While we have been able to provide people with personal projects, like soap dishes and GV logos, we also have been able to enliven the academic environment.

One of the projects that we have printed for faculty are cloud formations that were made for the Skywarn meteorologist training. They have been used by participants of the training that are visually impaired.

 

Along with the skywarn prints, we have printed numerous prototypes for MKT 370 –  New Product Development classes. The classes are focused on new, innovative ideas, and finding ways to take their conceptual ideas, and make them physically. Some of the ideas that we’ve 3D printed are pet-based ball launchers, adjustable phone stands, and knitting yarn bowls!

Another academic project that we’ve been able to help has been an intermediate engineering class that are working with mini computers called Arduinos. The students were tasked with using CAD software to create a housing unit for the mini computers. By using the CAD software, the students were then able to export their designs to be 3D printed and see their design come to fruition.

The mission of the showcase’s resources, such as our 3D printers, is to provide a way for people to understand how creative technology can provide an innovative and engaging academic environment.


Learn more about 3D printing at GVSU on the Atomic Object Technology Showcase Makerspace web page.

Students Benefit from Emerging Technology in the Showcase at GVSU

Recently, an article entitled: “Students Benefit from Exposure to Emerging Tech” in EdTEch magazine featured a report by the EDUCAUSE Center for Analytics and Research.

In this report, benefits were demonstrated for students who have access to emerging technology for experimentation, encouraging interdisciplinary work, and to remove barriers of access to improve digital fluency.

“Increasing student access to 3D technologies … encourages student experimentation, provokes innovative interdisciplinary applications of these technologies and may support larger institutional XR goals and initiatives,” the report states. “Limited or no access to these expensive emerging technologies, especially based on student major, may exacerbate existing or produce patterns of digital exclusion among students at U.S. institutions.” – EdTech Magazine “Students Benefit from Exposure to Emerging Tech

Most noteworthy is that less than 4% of students have access to virtual reality and 3D printing. Further, the report encourages “…universities to invest in emerging tools for public spaces like libraries, makerspaces, computer labs or active-learning facilities.”

This is precisely where the Atomic Object Technology Showcase comes in at GVSU. Located in the Mary Idema Pew Library Learning and Information Commons, the showcase  provides faculty, staff, and students with an immersive and engaging environment to: interactdiscoverlearn, and share how innovative emerging technologies can enhance teaching and improve student learning at GVSU.

Since August of 2015, the showcase at GVSU has exhibited over 40 different technologies, supported over 700 3D printing submissions, used 11 miles of 3D filament, and has had over 65,000 visitors.

The showcase highlights a variety of technologies including:  wearable computing, augmented reality, virtual reality, 3D printing, and smart speakers, to name a few. Further, the eLearning and Emerging Technologies team is beginning to engaged with faculty around supporting the use of 360 degree video and virtual reality applications. In fact, Hunter Bridwell, digital media developer, has supported students (ART 394 – Interactive Studio) and faculty (Biomedical Sciences) in their use of the Microsoft HoloLens for teaching and learning, including a unique augmented reality vision loss application for medical education.

Learn more about the showcase at GVSU!